Prehistoric survival Project Changelog List
v Alpha 1.8a:
* Added a random story generator. * Added difficulty. * Player gets random stats and random loot on start based on difficulty. * Removed health. Player damage will be based on body parts. Fall from a height, break your legs or die instantly; get bit by the neck - die instantly and etc. * Added arrows to the sides of the screen which represent menus. * Added fade GUI animations. * Removed the player's feelings. * Added player moods. * If the player is not hungry, not thirsty, not sleepy and happy, the energy will slowly regenerate. * Added pop-up message boxes. These will be used for tutorials and other stuff. * Added a pop-up box where the player's story is displayed. * Added a quest system (with actual quests this time). * Added a new song. * Improved the sun shafts. I don't really like giant rays of light, but the brightness makes it more realistic. * Added depth of field with an option. * Added torch crafting recipe. * Added stone pickaxe recipe. * Added stone axe recipe. |
v Alpha 1.7a:
* Removed the "Searching" window when searching for branch or rock. * Added a progress bar which shows when harvesting branches, rocks, eating, crafting or starting fire. * The hand now clamps on certain degrees. (It looks more realistic (I guess)). * Improved item system. * Removed all the items and added new ones (now they're more organized). * Items now support different types of models. * Added flint. * Added mushrooms. * Fixed some bugs with the inventory. * Added item interaction shortcuts by clicking on it's icon one time. * Added clothes system. * Added fur coat. * Added fur boots. * Improved graphics. * Added fog. |
v Alpha 1.6b:
* Certain trees drop apples. * Improved eating. * Added birds. * Made some progress in the campaign (still not playable). * Added new trees, rocks and other foliage. * Mouse controls are now much smoother. * Added music that plays in-game at random time (rareness can be set in the options menu). * Improved main menu. * Added new torch model. * Changed skin color. * Improved skin shader and texture. |
v Alpha 1.6a:
* You can no longer open your inventory (bag) if you don't have a bag in your equipment slots. * Implemented the GUI animations to more things. * Fixed most of the bugs with the build system. * Added realistic dynamic wind with particles interacting and grass waving with it. * You can now close the crafting screen properly. * Changed the graphics (the tonemapping looked too bright and unrealistic). * The torch is now placeable. * Added crouching and standing up sounds. * Added bag open and close sounds. * Changes of what you see when looking at an item. * New hands. * New hand animations. * Build system (inspired by Stranded II). * Added a campfire model. * Added a shelter model. * More stuff generating in the world. |
v Alpha 1.5a:
* Added 4 different berry types. * You can gather these berries from bushes. * Added some mobs. Their AI is still a big WIP. * You can now eat food. * Changed how the version is shown a bit. * Removed EXP and the perk system. * Added Skill Points (a.k.a. SP). * Added an upgrade system, you can choose the thing you want to upgrade and collect SP for it. * Completely changed the inventory, now it's called a bag. * Moved the statistics to a different place. * Replaced the grass textures. * Added more bird sounds. * Added new wind sounds. * Added fly (fly as in the insect) sounds. ( Improved the ambience sounds) * Jumping now decreases energy. * Improved item dropping. * Added GUI Animations to a lot of things. * Inventory no longer required to craft an item. * Running makes your footstep sounds louder and crouching makes them more silent. * Improved some of the item models ( Thanks to Bram Delaey ). * Improved graphics. * Picking up items takes time. * Player crouches when opening a bag. * Added a build system. You will be able to build various contraptions with this system (As well as just place planks, for a fence or to protect items from rolling away). * Fixed lots of bugs. |
v Alpha 1.4a:
* Item gathering from trees is limited. * You can now gather stone from rocks. * You can now see your hands. * Added new animations to hands and to items. * You can now use any item to punch the air (or trees (or rocks)). * Added more models of items. * Changed footstep sounds and speed. * Added quivers. * Added bows. You need a quiver in the accessory slot in order to fire the bow. * Now it takes time to craft anything. * You now need a work tool in order to craft an item. The better the work tool, the faster is the crafting. * Changed all the trees and grass. * Improved item gathering from trees and rocks (You now need to hold the mouse button for about 5 seconds). * Improved graphics. * Reduced lag spike amount. * Increased FPS. * Changed a bit how the terrain generates. * Added a completely new achievement system. Now it's 5x times easier to implement new achievements. * Added a tips system, which at random point of time shows random tips about how to survive and other stuff. * Improved shaders and textures. * Added bump maps. * Rewrote the perk system, it's much easier to implement new perks. * Improved the debug menu. Now you can add yourself EXP. * Changed some of the GUI textures. * Added music when it's the first time you make a world and a character. * Added fade in effect when starting the world for the first time. * Made it easier to implement new crafting recipes. * You can now drop items by having them selected in the inventory and pressing the right mouse button. |
v Alpha 1.3a:
* You can now gather branches from trees. * Changed torch texture and flame animations. * Changed the whole terrain generation system. It's now volumetric. (TerraVol) * Added a perk system. With it you can decrease the inventory opening time, increase maximum health and other stuff. * Updated and added more achievements. * Updated graphics. * Added new torch model. * Added new axe model. * Added new pickaxe model. * Added jump sounds. * Added howl sound effects at night. * Added more trees. * Updated axe animations. * Rewrote the inventory system. It now features drag/drop. (Thanks to VectorGameStudios) * Changed inventory window texture. * Crafting any item gives the player some exp. * Added accessory slots. * Added leather. * Added leather bags, which can be put in the accessories and it increases inventory space. * Added leather belts, which can be put in the accessories and it adds extra slots in the toolbar for quick access. * Updated the main menu. * Added character creation and customization. * You can take screenshots of the game by pressing F2. * Added a cheat menu, in which you input any item ID and you get it. |
v Alpha 1.2a:
* Rewrote the crafting system and made it work properly * Added Birch Logs * Added Pine Logs * Added Redwood Logs * Added Oak Planks * Added Birch Planks * Added Sedwood Planks * Added Sticks * Added Sharpened Sticks * Added Copper (Ore and Ingot) * Added Iron (Ore and Ingot) * Added Lead (Ore and Ingot) * Added Tin (Ore and Ingot) * Added Quicksilver * Added Silver (Ore and Ingot) * Added Gold (Ore and Ingot) * Added Bronze (Ore and Ingot) * Added Coal * Added Sand * Added Crops seeds * Added Bread * Added Raw, Cooked and Overcooked pork ( Total of 29 new items ) * Added a couple of super rare secret items * Added a weight statistic * Improved graphics. * Made all the basic also super secret rare items spawn in the world again. * Added more item models (Thanks to Junior Mesa) * The terrain now also generates textures * Changed grass behaviour on the terrain |
v Alpha 1.1a:
* Added Main Menu On Mouse Enter Animations * Added Credits * Added More Main Menu Effects * Made graphics a lot more realistic. * Added a mood stat. It shows you feel, whether you are cold, hot, sick, tired, sleepy, hungry or thirsty. * Made some items placeable. Currently only the torch, but with this system it's very easy to make any item placeable. * Added a branch texture (thanks to my friend) * Added an axe (model also by my friend) * Overhauled the terrain generator * Added infinite terrain * Added Abandoned houses that generate randomly in the world * Remade tree generation system * Added fog * Improved the zoom system a bit * Added weight statistic * Added energy statistic * Added sleepiness statistic * Removed stamina statistic * Added tree chopping * Fixed 8 bugs |
v Alpha 1.0a:
* Changed all the GUI stuff * Improved player statistic system * Added a torch model * Added smoke particles from torch when held * Added thunder * Added scary sound effects at night * Tweaked/improved visuals * Inventory is now working * Changed how the toolbar works * Improved zoom system * More customizable video settings * Player can now die * Finished first campaign * Added Survival Selection Option * Added DLC Campaigns (one being a surprise for my dad) :D * Added half working crafting * Added an intro to the game * Changed mouse over color in the main menu * Increased the fps |
v 0.6a:
* Added leather armor. * Finished the inventory GUI. * Added more statistics. * Changed sounds. * Added item pickup sounds. * Added working vision statistic. It adds high depth of field when your vision is low. * Increased torch light range. * Torches now die after two minutes. * The world is now 2x times bigger. * Added more particles floating around. * Increased game performance by 0.023 FPS. |
v 0.4a:
* Added toolbar. * Added first two items (only one is shown) * Added more trees and grass types to the terrain. * The terrain can now have more and less hills. (It's more random) * Added money bag model. * Made money bags more rare. * Added depth of field. * Made it more laggy. * Fixed grass grid bug. |
v 0.3a:
* New main menu * Procedural terrain generation. * Trees, rocks and grass generate randomly * Money cubes. They generate randomly and have a random money amount * New camera bobbing animation * Walking sounds * Zoom feature * Player statistics now work * Seasons (currently only summer and winter) * Tweaked the graphics for better performance * Fixed tree graphics glitch * Changed the dirt effect * Made nights darker * FPS is now shown in the lower left corner with a color indicator |